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Outer wilds archaeologist edition difference
Outer wilds archaeologist edition difference







This is because ultimately the frustration of having to play through these areas completely over-wrote the fear they were supposed to evoke. However in truth, I still find Dark Bramble much scarier. This DLC is supposed to be scary, and to be fair I got scared real good when one of the Strangers concealing their light suddenly darted at me and grabbed my collar. Outside of that however, I have no other real complaints about the base game. That was a detail I didn't even think of, and it makes perfect sense that the devs wouldn't even mention it because the Nomai are the kind of civilization that would engineer that problem away entirely.

outer wilds archaeologist edition difference

When I was thinking back on it, I wondered out loud why the devs didn't just make a note about the sand column interrupting the teleportation in the Nomai texts and Rel commented that the roof was likely not broken when the Nomai were still alive. It was the only real frustrating part of the base game for me, because I got sucked up by the sand column twice and got confused thinking it just sent me to Ember Twin.

#OUTER WILDS ARCHAEOLOGIST EDITION DIFFERENCE HOW TO#

Even with all the added hints in patches I still didn't get it and I would have never figured it out without trial and error if Rel and Murdae didn't (mostly) spoil how to do it for me. Also my first time reaching the Sixth Location and meeting my GOAT Solanum and getting to talk to them after reading all their logs both as an adult and as a child.Īs for criticisms, I think that getting into the Ash Twin Project required a little too much of a leap in logic than the hints provided in the game. I have similarly fond memories of not being able to land on the Quantum Moon (dubbed Smeggy Moon), being particularly indignant about it disappearing when I tried ramming my ship into it at 300m/s. It was an incredibly delightful experience. I turned off my flashlight, turned it back on, and I was in a different cave with NEW text to read. I just could not figure out why the hell it wouldn't teleport me, I was doing exactly what the log said so why didn't it work? Then it hit me: my flashlight was on. I particularly loved the Quantum puzzles I remember stubbornly messing around in the Ember Twin cave standing on the Quantum rock trying to get it to teleport me by turning off all the lights. It was a great motivator to me to play and explore, because I just wanted to piece parts of the story together. I really loved the story and writing of the Outer Wilds. Why are the Nomai bothering with so many seemingly unrelated tasks specifically in our own Solar System? What happened to them and how did they get her? It fuels the player’s curiosity, allowing them to get invested and wonder what happened or will happen. The writing combined with the environment design leave the player with interesting discoveries and help build an emotional attachment to this race of scientists. You come to realize that these Nomai scholars are working together to solve a problem no matter where you begin exploring. You get a sense of their personality, what their flaws and strengths are that knowledge carries between texts and even locations.

outer wilds archaeologist edition difference

You get to read their thoughts, about their actions as described by their peers, and how they feel about each other. Conversely Nomai like Pye and Poke come off as somewhat endearing and silly. The Forerunners from Halo aren't interesting because "they're just like me", they're interesting because they're mystical, distant, and unknown like the Toothpaste Man. This is a smart choice by the writer because it's very hard to connect emotionally with 'a civilization'. Their texts are structured as dialogue sequences or personal logs dictating recent events and thoughts (because they are so scientific they log everything, convenient!). The Nomai are an ancient civilization that can be described as highly scientific and noticeably utopian. They are puzzles that test your understanding of the Nomai texts, forcing the player to use their logic to fill in the gaps and reach the solution. A vast majority of the locks in the game are simply knowledge checks. In Outer Wilds, the reward is the writing. Exploration for the sake of exploration however is not fundamentally compelling, there has to be some kind of reward for the player to remain engaged.







Outer wilds archaeologist edition difference